- 1Lear the basics of Maya
- 2Learn how to do Polygonal Modeling
- 3Learn how to work with curves
- 4Everything that you need to know about lighting
- 5Shading and rendering
- 6Learn to animate
- 7A bonus section!
What is Autodesk’s Maya?
Maya is a 3D computer graphics application used to build assets, characters, and entire worlds. Maya has a wide array of uses including film, animation, commercials, video games, architectural rendering, medical imaging, and VR. Maya is incredibly versatile and can generate photorealistic imagery used in films like Lord of the Rings, Game of Thrones, and Star Wars as well as stylized imagery like South Park and Spider-Man: Into the Spiderverse.
Why Learn Maya?
Simply put... Maya is the leading software for 3D artists today. Since 1997, it has been used on every film that has won the Academy Award for Best Visual Effects as well as winning three of its own Academy Awards for technical achievement.
The reason for Maya’s success, it’s versatility. If you know how to work in Maya, you will have access to tools that can help you create every aspect of a 3D pipeline. You can build characters and environments, animate them, create materials and shaders, generate fur, cloth, effects, and simulations, and ultimately render out a beautiful image.
Anyone searching for a career in Animation and Visual Effects knows the value of learning Maya. Almost every job requirement in this industry lists knowledge of Maya as a requirement to getting a job, both within the United States and Internationally.
In many ways, Maya is the bedrock all other software and tools are based upon. So don’t think of Maya as learning another software package. Think of it as learning how to work in 3D as a whole. Even if you land at a studio with another software package, a solid understanding of Maya will enable you to easily pick up other software and start your dream career in no time.
Why Learn Maya through the Academy of Animated Art?
Learning Maya here is not the end but the beginning. It is a springboard, a launching pad to get you off the ground and rolling into one of our more advanced career bundles that will ultimately help you land a job working in the world of Animation or Visual Effects.
We also pride ourselves on creating concise and impactful courses. We lean on our decades of industry experience to focus your training on the most important elements of learning so you can get up and running quickly and making impactful, memorable images.
Mike is one of the Co-Founders of the Academy of Animated Art and currently the head of the Training Department at Blue Sky Studios. Previously, Mike worked as a Lighting Artist for over a decade and his lighting credits include Ferdinand, Peanuts, The Rio Franchise, Epic, Ice Age: Continental Drift, Scrat's Continental Crack-up, Ice Age: Dawn of the Dinosaurs, and Spies in Disguise (2019). Along with lighting, he has also received credits as a Compositing Artist and Sky Artist. Michael began his career as a photographer and studio artist after completing his BFA degree in Photography from Ohio State. Michael switched his career focus and began freelancing as a 3D artist. He attended the Savannah College of Art and Design and received his MFA in visual effects before joining Blue Sky Studios in 2008.